Guest blog by Mischa Proper of Digistudies.nl More and more exam students seem to find salvation in final exam explanation videos. The range of these is constantly increasing and of higher quality. The largest provider of explanatory videos within secondary education is Digistudies.nl. They offer more than 800 videos at Vmbo, Havo and Vwo level. In a candid conversation with founder Micha Proper we learn more about how Digistudies originated and what the growth plans of Digistudies are.
You spend the majority of your life (around 30 percent) sleeping, but by the dot it means working for most people. No matter how much we love hobbies, or vacations or nights out, we spend the lion's share of our active hours on hard work. That is not bad at all, were it not for research by the National Vacancy Bank that not half of the working Netherlands is fully satisfied with the content of his or her work. Whatever the cause, most workers would really like to do something else deep in their hearts….
Hengelo's IT company launches EyeQ virtual learning environment. Smart2IT, a software house of SaaS products from Hengelo that may receive the FD gazelle award for the second time in a row, is launching a new software platform. This new platform, called EyeQ, offers organizations the opportunity to improve their staff training and education with the application of Virtual Reality.
The world is a lot bigger than the Netherlands and is full of potential customers. Perhaps you are also already taking the international course with your company. Then take one crucial point into account: make sure you speak and write decent English! English is the world language Do you want to conquer the world market? Then you have to master English. And not the coal version, but at a decent level. There are around 360 million native speakers worldwide - that is not so bad compared to the 955 million Mandarin native speakers - but around 1.6 billion people speak English ...
Guest blog by Juul van Kessel of Educatieve-speelgoed.nl In recent years there has been a strong growth in the number of electronic educational toys for children and babies on the market. There is also a decrease in innovation of "basic" educational toys. What does this mean for the development, behavior and playing skills of a child?